Tailoring allows players to cut and weave various pieces of cloth into armor, bags, shirts, and other cloth items. Tailors play an especially important role in guilds because they can create bags for the entire guild, provided the guild members gather the proper ingredients. Tailors are responsible for creating cloth items for cloth-armor wearing classes: Mages, Warlocks, and Priests. They occasionally make items for other classes, such as cloaks or spellthread for pants. They also make decorative shirts. Tailors are also able to make special cloth equipment which requires that the user have a high level tailoring skill in order to use the item as well as a special Tailoring Mount.
Contents [show]
1 Getting Started
1.1 Requirements
1.2 Suggested 2nd Profession
1.3 Suggested Classes
1.4 Skilling Up
2 Types of Crafted Items
2.1 Cloth Armor
2.2 Bags
2.3 Shirts
2.4 Special Clothes
3 Faction Recipes
4 Summary of Skill Levels and Training Requirements
5 Tailoring in The Burning Crusade
5.1 Specialization
5.2 Spellthread
5.3 Notable Resist Sets
6 Tailoring in Wrath of the Lich King
6.1 Specialization
6.2 Rare bags
6.3 Notable Resist Sets
6.4 Embroidery
6.4.1 Spellthread
6.4.2 Cloak embroidery
6.5 Achievement Cloaks
6.6 Mounts
7 See also
8 External links
Getting StartedThe first staple for tailors is Linen Cloth, followed by Wool Cloth, Silk Cloth, Mageweave, Runecloth, Netherweave and Frostweave. Typically, humanoid monsters drop these items, while demons drop Felcloth (used in high-level pre-BC patterns). Recipes usually require thread and occasionally colored dye, both of which are purchased from NPC trade merchants. Additionally, tailoring recipes sometimes call for leather, gems, potions, or other special ingredients created by other craftsmen. Leather is gathered by skinners and must be purchased from other players. Gems are found from monster drops, treasure chests, mining, prospecting ore, fishing, and Rogue pick pocketing. Potions will need to be purchased from an Alchemist.
RequirementsTailors generally don't require any special equipment or locations to process their materials into finished products. As long as the tailor has all of the required materials for the creation of an item, it can be made anywhere in the world at any time. However, some high-level cloth types have cooldowns, or require special equipment and locations to be crafted.
Suggested 2nd ProfessionTailoring does not require a gathering skill to acquire materials, unlike Alchemy (which needs herbalism) or Jewelcrafting and Blacksmithing (which need mining). This gives tailors a lot of freedom when selecting their second profession.
Skinning is one of the few professions that supplies materials for tailoring. Several patterns (mainly boots and certain bags) require some kind of leather.
Enchanting complements tailoring well, since green or higher quality items made with tailoring can in turn be disenchanted to use for your own enchanting purposes. Also, many of the endgame patterns require materials produced by disenchanting.
Mining on its own is a very profitable profession, because jewelcrafters, engineers and blacksmiths all require mats from it. In addition, many Grand Master recipes require materials that are easily obtained through mining, such as gems and Eternal elements.
Suggested ClassesMage
Priest
Warlock
Skilling Up To get the most skill from the least linen when starting out as a tailor, make nothing but bolts of linen cloth and bank them. Around a skill level of 50, making bolts of linen should go gray. At this point you can take all that linen out of the bank and start tailoring in earnest. You have to make bolts anyway, so you might as well get every drop of skill out of them that you can. Repeat this every time you learn to use a new type of cloth.
See Tailoring Leveling Guide.
editTypes of Crafted ItemsCloth ArmorTailors can create many pieces of cloth armor, appropriate for Mages, Warlocks, and Priests. Other caster classes, like Holy Paladins and Balance or Restoration Druids, may sometimes opt to wear cloth gear due to the pieces' greater bonuses to caster related attributes. In addition to making stand-alone cloth armor pieces, tailors can also craft multi-item collections, sets of gear that share a name and visual design. Some of the collections give a set bonus.
BagsThe most popular tailored item is bags, which can only be made by tailors and leatherworkers (also enginers Titanium Toolbox). Players without these skills can acquire bags from loot drops, quests, or from merchants, but tailors can sell bags in larger quantities and for lower cost. This provides an excellent opportunity to make money, especially from players looking for large 18- and 20-slot bags. Make sure to get the bag patterns as soon as they are available.
Tailors can also craft four types of specialty craft bags: Shard Bags for Warlocks, Enchanting Bags for Enchanters, Herb Bags for Herbalists, and Gem Bags for Jewelcrafters. Such bags are larger than the generic non-specialty ones, but are only allowed to carry a certain type of item. If an item is collected that is of the correct type, it's automatically placed into the special bag.
ShirtsTailors can create a wide array of shirts in different colors and styles. Although shirts have no stats and provide no game play benefits, they can sometimes show prominently on a character, depending on what equipment they are wearing. A shirt has the potential to make a character look much better! Tailors can sell shirts to players looking to improve their appearance.
Special ClothesTailors can create special outfits, such as dresses and tuxedos, that have no stats and are merely decorative. These can impress other people in town or be used for special occasions. The people most likely to buy these will be those who roleplay.
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